Day 8: Instructional/Educational Videos and AI
Welcome to day 8! Today we are exploring the intersection of video production and AI through looking at educational videos and the software Synthesia, whilst also considering the media-historical lineage in which these processes sit.
Today’s post has been written by Graeme Spurr, Senior Academic Support Lecturer at London College of Fashion, UAL.
AI in video production, while innovative, can be seen as an extension of an already familiar historical trend, where technology ‘shifts’ from physical hardware like magnetic videotapes or cine film, to advanced digital and computer-based programs. These historical trends and trajectories have seen video editing gradually move from humans to machines and software, raising concerns from practitioners about losing the ‘human’ touch, and an excess of non-human automation.
Although a consequence of this shift in technology formats over history has been that ‘agency’ has been positioned mostly in the hands of the technology itself rather than in human involvement through film processes e.g. splicing and editing film by hand. This reframes the perspectives educators may want to take when using AI. Particularly as early discussions of educational video surrounded a desire of wanting immediacy and automation in analogue processes.
(Keith, 1963, p.677)
As I would argue in this legacy, educational AI video software such as Synthesia (the software we will examine today) offers a quick and efficient way to create straightforward educational videos for students, despite potential concerns around its immediacy, and the extent of its capabilities. Historically, practitioners and educators have often embraced new technologies with enthusiasm and excitement, as seen with the adoption of early video tape in the early 1980s by amateurs used to photochemical film:
It is in so many ways like starting with 8mm all over again, inventing new ways of pushing the medium as far as it will go.
(Reid, 1983, p.617)
So, rather than focusing solely on concerns about AI video production, we should consider the affordances and limitations of this technology, as well as its benefits for individuals and groups. Reflecting on comments from thirty years ago, the ability of AI to produce videos almost instantly would have seemed like science fiction.
(Tom Leeser, in conversation with McKernan, 1993, p.14)
Activity
Go to the Synthesia, an AI powered video creator, and create a free account. Once created, try to produce an educational video related to your subject area following the guided prompts.
Here’s the example video I created. AI framed this around Exploring AI and Nostalgic Media.
Alternative tools
You might want to try using HeyGen instead.
Discussion
Join us in the Teams space to share your ai generated video and reflections. If you don’t have access to the space, email us at teachingexchange@arts.ac.uk for the attention of Hannah.
- What did you think of your educational/instructional video?
- Were you concerned about your lack of agency or humanistic involvement in the process of production?
- Did you notice anything unusual about the video?
- What are the limitations of software like Synthesia?
- Would you be happy with your students creating AI generated videos, if not, why?
- Are there educational circumstances or conditions where these videos might be beneficial?
References
- Keith, C.R. (1963) ‘Motion Pictures for Education – Should They be Tied to Amateur Movies?’, Journal of the SMPTE, (72) pp.677-678.
- McKernan, B. (1993) ‘Video as we know it’, Videography, 18(5) p.14.
- Reid, A. (1983) ‘Attractions of Tape’, Movie Maker, 16(10) pp.617-8.