Day 3: AI mind maps and creating learning resources 

Welcome to Day 3! Today we are exploring using AI to generate mind maps to support our design of learning materials used for ourselves and with students.  

Today’s activity has been authored by Kei Ferguson, Senior Digital Learning Coordinator in the Teaching, Learning and Employability Exchange. 


AI tools and platforms can support your teaching practice, but the usage should come with an understanding of how to balance the benefits of AI-generated outputs with the need to critically reflect about the processes that they are replacing or supplementing. 

Today, we are experimenting with Mapify (formerly Chatmind), though there are also alternatives provided below.   

Mapify is an AI-powered app designed to transform any content into clear and concise mind maps, making it easy to capture and organise knowledge. Learning materials such as lesson topics or ideas can be used.  

It also demonstrates how data inputs can potentially be used to help streamline workflows or enhance teaching practices. For example, if you have an idea for a learning resource, it gives you multiple ways to break topics down, as well as various things to consider. 

There are also useful accessibility features such as switching between both light and dark mode or using other coloured backgrounds to support reading.  

Pictured example prompt: creating a learning experience about considering using AI to create artwork.

example of a mindmap on Mapify

Alternative platforms 

There are a few options that offer similar features. 

  • My Map is a free AI mind map maker that instantly generates organised mind maps for teaching, learning and brainstorming purposes. 
  • Ayoa is an AI integrated mind mapping tool that helps to bring ideas to life with mind maps. 
  • MindMeister is an online mind mapping tool which allows its users to visualize, share and present their thoughts. 

Activity 

  1. Visit Mapify and create a free account. You will receive up to 10 credits and up to 10 mind-map generations are included. 
  1. Select +New Map to start a new project. 
  1. Input a topic surrounding teaching and learning or an example from your own practice , e,g “Design a module on the exploration of sustainable materials for textile design.” Then select Mapify.
  1. Review the generated mind map and reflect on its suggestions. 
  1. (Optional) Compare with results from one of the alternative platforms. 

Example Prompts 

  • Outline steps for developing an installation art piece from concept to exhibition.
  • Develop a teaching plan for storyboarding in animation, from script to screen.
  • Create a module on designing accessible websites.

Discussion 

Join us in the Teams space to share your responses and your mindmaps. If you don’t have access to the space, email us at teachingexchange@arts.ac.uk for the attention of Hannah. 

  • Have the AI-generated lesson plans captured the details and unique touches that make learning personal?  
  • How could you use both AI and your own input to create the best experience? 
  • Should we disclose our use of AI to create learning materials? How does this help or hinder students’ experience? 
  • What steps should you take to protect sensitive or institution-specific information before using tools like this? 
  • Would you use an AI generated mind map to support your own creativity and/or brainstorming?